![]() ![]() ![]() ![]() ![]() The second will delve into the advanced or more complicated components of each project. These projects have been created specifically for this book with your education in mind! Each project will be taught over two chapters, the first will include the core concepts and features needed to implement the title. This is a By Example book, meaning that you will be taught how to use UE4 via the breakdown and explanation of previously created UE4 game projects. It is strongly advised that you already have some experience with writing in C++ or a similar low-level language before embarking on this journey. First off, it should be stated that the use of C++ features heavily in the later stages of this book.
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